![]() ![]() ![]() ![]() I don't want to release my App with full screen mode if it means users will lose performance. I suggest trying it out for yourself, you don't even have to write any code if you use Apple's default sprite kit template for OS X.įull Screen Mode (FPS Drops to 30-40 FPS)įull Screen Mode With Mouse At Top Revealing Menu Bar (Surprisingly, NO FPS Issues: 59-60 FPS)Īnyone have any idea what might be causing this problem. Here are the screen shots I took of the default game template for mac. You can even test this bug by making a sprite kit game for mac in Xcode using the default template. However, the moment I make my App enter "Full Screen," the fps drops to 30-40 fps and stays that way? But if I take my mouse cursor and reveal the menu bar while full screen is enabled, the fps goes back up to 60 fps! I get 60 fps always, regardless of how my game is scaled when the window is resized (even when resized to max screen space). I'm making a fairly complex sprite kit game. ![]()
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